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Creator : furdude2
E-Mail : furdude2(at)gmail.com
Type : Help/Hint File
Game : Transport Tycoon Delux
Web Sites:
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------------------------[1]Sections------------------------------------------------------------
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Section 1.--------- Sections
a.--------- Updates
b.--------- Disclaimer
Section 2.--------- Game play
a.--------- Shortcuts
Section 3.--------- Point of the Game
Section 4.--------- The ways to get to The Point of the Game (Prior Section)
Section 5.--------- Trains!!!!
Section 6.--------- Road Vehicles...(RV's From here on)
Section 7.--------- Planes(Air panes...)
Section 8.--------- Boats(The forgotten Transport System)
Section 9.-------- Subsidies
Section 10.-------- Terrains
Section 11.-------- FAQ's
Section 12.-------- Industry Section
Section 13.-------- Patch related problems go to this site... site below.
Section 14.-------- Suggestions for helpfile/game.
Section 15.--------- Contact Info
Section 16.--------- Credits
Section 17.--------- Copyrights
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---------------------------[1a]Updates--------------------------------------------------------
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Version 1.0Apr 25..2005... Started Hint/Help file
My first one so be nice bout how it looks
Apr 27..same year two days later... o well any who I added 4 more
sections from FAQ's down and I am a loooooooong way from being close
to done(makes since its only been two or three days.)and have much to
put on.
Oct 11.. Corrected a few things... short cuts for F10 and Shift+F10
added the "t" shortcut as well...it turns the transparency on an off..
Nov 3.. Added Disclaimers.. added a few extra shortcuts...from below
the "t" shortcut to the delete button shortcut
June 02 2006.. added a personal best money amount and rating for the
end game record 1.7 something bil with the perfect rating added to
section 4 the point of the game section. added mouse wheel zoom
(can't believe I forgot that.)
September 24 06. Added Contact Info, forgot to do that..:D
September 28 06. I think I finished most of it, now I need some
more FAQ's.. :D the suggestion(s) areas need some ;)
Oct 02 06--- Uploaded to GameFAQ's and most of other FAQ places allowed.
Dec 05 06-- After a huge, huge Ice storm hits my area..:) last week I decided to look at this and up
date the ones at the FAQ sites, I added a lot of vehicle Info. It's not complete.. I have the Default
trains a Train Set Michael Blunck made I think it's the DB(German)Set and another(the information is
off of George's site)I'll also be looking for the other sets info like Pika's set and whatever other sets are
available at tt-forums.net
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---------------------------[1b]Disclaimer(s)------------------------------------------------
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This FAQ is meant for PRIVATE USE ONLY This FAQ may not be redistributed for profit by any
one!!! This FAQ talks about a Patch which is not produced by the developer of the game This patch
is a Cheat (a very nice cheat) and necessary if you wish to play this game on any XP Computer!! It
has a switch that makes it XP compatible...
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---------------------------[2]GamePlay------------------------------------------------------
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The game play is quite simple really, most of the action is by use of mouse. there are shortcut keys
and I will put them here when I figure them out. The LeftMouseButton or lmb is the primary button
you will use, but the right button has one use it is used to scroll around the game map with. Also if you
have a wheel mouse which most people do by now, you can zoom in and out if you have the wheel
scroll switch with the patch enabled that is.
Really basic game, all that you need to know is a few things about the interface.
First thing... the main screen(New Game Load Game Screen) You can start a completly random
New game in one of four Terrains (or climates)or play one of the scenarios already created, but before
doing that, you have some choices, you will also see 14 total buttons four big ones with pictures
(those are the climate types and how you choose them), a New Game button and Load Game button
at the top, Create Scenario and Play Scenario Right below that, then the already described climate buttons,
then the two interesting buttons, 1 player game or 2 player.(I've been fiddling around with 2 player..It does
work on a LAN.. will try soon over the internet)Then Game Options and Diffi culty(Important to choose
some of these settings..:D ) then Tutorial/ Demo(Don't bother with them they don't show any really
important game play information, and are broken anyways) and then of course Quit
Under New Game for temperate, there are 11 built in scenarios(sorry but you may have to go elsewhere
for information on each scenario, I don't play them, I just play random generated ones or my own.) The
blue highlighted one has(I think all competitors as possible)and I think it's also set on Hard Difficulty..
For Sub-Arctic, there also is 11 scenarios... none seem to be highlighted but to be honest I don't think
anyone hardly plays arctic or desert, and I know no one plays Toy Land:D.
For Desert, there are 10, and one is blue so it looks like a hard one sneaked into the desert list.
For Toy Land, there are 10 as well. I know nobody cares..:D
Load game obviously Loads a previous save.
Create Scenario. You can actually make a map yourself, put in towns and industries in good spots..
instead of a Iron ore mine being right next to a steel mill, then getting it to be subsidized and getting 2
bucks off it. I hate that.
Play Scenario. From here you can then play that scenario you just made.
1 Player, plays just you(and if you want, very very stupid AI)
2 Player, LAN connections work, not sure about internet games(I think the one me and another player
were trying was being blocked by a fire- wall.
Game Options. Here you can choose what currency is shown, what the speed of vehicles are shown in,
which side of the road RV's drive on, town name style how often Autosave saves, What graphics turn on
(need them first) and you can change Vehicle names, and save them as custom names
Currencies include:
British BP
US USD
French FF
German DM
Japanese Y
Not sure where the Peseta is from Guessing it's Peso.. so maybe Mexico?
Hungarian Forint Ft
Poish zl
Austrian Shilling ATS
Belgian Franc BEF
Danish Krone DKK
Finnish Markka FIM
Greek Drachma GRD
Swiss Franc CHF
Dutch Guilder NLG
Italian Lira ITL
Swedish Korna SEK
Russian Rubel RUB
Distance Units:
Imperial(meaning MPH)
or Metric(meaning KPH)
And the next one below Currency.
Just Left side of road(british and most of the world)
or Right side(US and ??)
Names of town styles:
English
French
German
American
Latin-American
Silly
Autosave:
off
3 Months
6 Months
12 Months
Graphics, they will depend on what you have
Vehical names: two
Default
or Custom
Difficulty Choices
Easy
Max No of Comps:2
Competitor start:6 months after player
No. of Towns: normal
No. of Industries: high
Max Initial load: Depending on your Currency(aka $600,000 would be �300,0000)
Interest Rate:2%
Vehicle Running Costs:Low
Speed of Comp Construction:Medium
Intelligence of Comps:Low(all low just really incredibly dumb in easy)
Vehicle Breakdowns:Reduced
Subsidy Multiplier:x3
Cost of COnst.:Low
Terrain Type Flat
Quantity of Sea/Lakes:Low
Economy:Steady
Train Reversing:At end of line, and stations
Disasters:Off
Medium
Max No of Comps:4
Competitor start:3 months After player
No. of Towns: normal
No. of Industries: Normal
Max Initial load: Depending on your Currency(aka $300,000 would be �150,0000)
Interest Rate:3%
Vehicle Running Costs:Medium
Speed of Comp Construction:Fast
Intelligence of Comps:Medium
Vehicle Breakdowns:Normal
Subsidy Multiplier:x2
Cost of COnst.:Medium
Terrain Type Hilly
Quantity of Sea/Lakes:Low
Economy:Fluctuating
Train Reversing:At end of line
Disasters:On
Hard
Max No of Comps:7
Competitor start:Immediate
No. of Towns: High
No. of Industries: Normal
Max Initial load: Depending on your Currency(aka $200,000 would be �100,0000)
Interest Rate:4%
Vehicle Running Costs:Medium
Speed of Comp Construction:Fast
Intelligence of Comps:High(but they still make stupid layouts:))
Vehicle Breakdowns:Normal
Subsidy Multiplier:x1.5
Cost of COnst.:High
Terrain Type Mountainous
Quantity of Sea/Lakes:Medium
Economy:Fluctuating
Train Reversing:At end of line
Disasters:On
Tutorial/Demonstration(are broken due to patch but there is a way to see them. Go to tt-forums.net
and search for how to do that I don't use them
And Quit
Quits(What do you expect it to do..:))
Once in the game, it starts you out(I think most of the time in the middle of the map) with your company's
information up, what face you have the name your name and the color of what your company is. The
Names are just there they aren't really important, as is the color(I usually use Red though.. The Power
Color..:D)The face is the same all that stuff is just blah stuff close all those windows.:D. Here is a run-
down of the menus/Sub Menus From left to right Pause: Pauses and unpauses(obviously..:D) Good
feature with the patch BuildWhilePaused.. a little not fair, but hey when are the AI fair.:D Next is Options:
and four submenus and checkboxes to turn off and on things within the game.
Game Options:The first sub menu is Game Options, same options as before in the intro screen(the menu
with the chosing the currency and such) Next is Difficulty: again same as the intro one but in here you can
only change certain ones..
Next is Enhanced GUI: This one changes The station names looks, the next is Depot all Trash, I have no
idea what it does... Never used it. Then Stick settings and Unstick, Reset Default sizes comes next and
followed by save as default.
Then you have the GRF Status menu, this is where you can turn on and off GRF files once put in the
GRF Config(If you need help I can show you how to do that.) This window has three buttons, Apply
if you don't do that then it won't change, default turns all the ones you start with on, and debug, this will
make a little notepad file of what GRF's you have. And who made them.
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--------------------------[2a]ShortCuts------------------------------------------------------
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Most of the easy shortcut keys to remember are the top 12 function keys(also known as F1 to F12).
F1 is pause
F2 is an options menu
F3 is the save/load menu
F4 is the map button
F5 is the town list
F6 is the subsidies list further discussed in section 10
F7 is for your station/loading bay info button
F8 is your financial statements
F9 is for your HQ info button
F10 Doesn't Have a function
F11 is your companies rating button
F12 is your build new industries button
shift + F1 brings up your trains list
shift + F2 brings up your rv's list
shift + F3 brings up your boat list
shift + f4 brings up your plane list
shift + F5 is the zoom In button
shift + F6 is the Zoom Out button
shift + F7 Opens the Train building Menus
shift + F8 Opens the RV's building Menus
shift + F9 Opens the Boat building Menus
shift + F10 Doesn't Have a function
shift + f11 brings up the plant tree menu
shift + f12 brings up the jukebox
Another shortcut is the "t" button what it does is it turns on and off the transparency. The "z" key zooms
in where ever you are.. and the "c" button Centers where your mouse cursor is, and possibly zooms
in im not sure or remembering right now. The delete button closes all windows that are open... Don't
use it much you may close a New Vehicle to market window. They come up and they are blue in color
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-------------------[3]The Point of The Game-----------------------------------------
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This game may not be as easy as it seems. It also seems to not have a point but it does. The point of
this game is to of course as the title says be a Transport Tycoon... Within the game being a tycoon just
means this being the best rated company which will be explained further on. The rating scale goes up to
1000 that is tycoon level... This is the rating system(the OFFICIAL rating system that the game uses).
Written by Josef Drexler
Performance - this is how your company has performed since it was started, you want as few drops as
possible, a high rating will lead to better attitude from Local Authorities and higher passenger numbers.
You can add the following amounts by completing these objectives
Written by Josef Drexler!! Allowed by him to be posted!! :) (Thanks Joesf) Note that the money
needs are in �'s.. I kept wondering why I never got the 10'000 one.. then I looked at this again and
said DUH... �'s Im using $'s.. thats 20'000..;) (Side note June 02 06 made a personal victory... had
well over a billion more like 1bil 7 or 8 hundred mil.. and the 1000 at the 2050 year for the first time
ever!! usually I'd have one or the other.)
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--------------[4]The ways to The Point of the Game--------------------------
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Quite a bit to this section, just giving u some warning. The way to the top is a lonely and daunting task.
The way I get over this is just shut out everything else in the game and in the real world. For example
if you concentrate on the competitors(which they are extremely stupid anyway) you'll find yourself not
doing to well yourself. My advise here would be just don't pay them no mind til they either go bankrupt
or you are steady enough to buy them out. Advise on how to start, what I do is find either a coal/iron/
or wood producer and then of course the recipient of that resource that is at a good distance from the
resource. That way even in the hard settings you will get a nice profit(in the hard setting it might be a little
pressing to do this but if you don't go to far you should make it.) The reason for these three to start
is because they are the highest payers and they produce material quickly...Highest payer means that
the longer the load goes you will still actually make money off it. If you've played Railroad Tycoon
(any of them) it's the same way... Get the goods to destination ASAP. The faster the more you make...
except its counted in squares and days not just days.
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----------------------[5]Trains!!!!------------------------------------------------------------
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Its not hard to imagine why I put this section first. For those who haven't played long or haven't played
in a long time. Trains are The Transport System in this game even though there are three other systems
this game is just bout like Railroad Tycoon except it has other things besides trains.
Trains are very, very important, and to understand them will make the game a whole lot easier. For
example most of the time in the beginning you will get four or five subsides right in a row, naturally
they are going to be industry ones. If you set towns to be few, then rely on industry, it's better this
way anyways. Passengers are ok, and are useful if you want to get the town to expand or need the town
to have a high rating of you. But in the beginning worry about Industries and work on simple track layout
design, that will show how to eventually and gradually turn into a massive pile of track(literally).
Generally in the beginning with trains you have limited funds so that means limited build length of track,
so what you need to do is build a simple line of this. Coal is a good place to start, try to find a very
high producing one(click on the industry to find out) and look for a Power plant near by, or fairly close
by at least. Then build a two station wide by 3 tile long station...
so basically you want one track is the incomeing track below its the top one of course, and two and
actually three trains can service a station like this, two would be loading and a third would either be
at a siding(another important thing in this game) or in the depot. make the track connect to another
station that looks like this one by the other industry. Also if there is a good deal of track between them
you will have to put sidings in, basically a siding is a branch of track that follows the line and is right next
to the main line, make sure that the siding is long enough to fit your longest train, that means when you
start building if the trains are an engine and 5 cars that means that its three tiles long, so that means that
you need 3 tiles for the train. That means from where it branches you will need to got 5 tiles, three for the
train and one on either side of the train for signals. like this the "< and >" are one way signals, making sure
that the trains will pass each other and keep the track running smoothly:
Usually the key with this style station is having the next station (or a way point) be past the station,
otherwise it will try and go back through. The trick with this station is that even though everything is
going one way(in this case to the right) the second signal has to be a two way(if a train is coming it
won't go through to the platform with the other train, but it also won't go to the free one. The signal
must be 2 way to let the trains know if one or the other is blocked!
Once you have more then three or so, thats when you need to double the track. A real simple production,
if it's a single line with a few sidings, just go from there, use the existing track and follow a similar path
that is right next to or close to the existing track. Then whatever the first track goes at the siding make
that the way that whole side goes, and do the same for the other side, whatever the siding direction is
make that side go that direction. Now the trains are going to go even smoother. Most of the time I end
up using the first basic setup for this and move the depot to the bottom or the top of where all the tracks
meet. and then attach the incoming and out going tracks. Most of the time there aren't many bottlenecks
either. Unless I don't have enough station platforms or they all decide to go to the depot at the same time.
Also for busy tracks, you can also add train depots to main lines that are force depots.. in other words
it looks like this..:D well I'm gonna try:D The A is a depot facing down, the D is a depot facing the left
The key with this is the signals... put them in at the break point where the line splits and that way if one
way is blocked the next train is forced to the second depot line..and also the second key is to make sure
that the track to the depots go directly in to the depo then right back out
A some thing like /_\ won't work unless the bottom part is taken out. that forces the train into the depot..
handy if you don't have servint change on :D and it keeps the trains very, very reliable.
Duel lines, go like this
--------->--------------------------->----------------
---------<---------------------------<----------------
And to add a station, it's simple, usually this is a main line.
so to add a station all you do is find out which was it goes. So
if it goes to one way like if it has to go to the right you will do this the \ that is going to the right has a signal
(I don't think I could find a character that is a angle going that way that makes a signal look.) and there is
also a going right signal right before the juction as well, the same area as the last signal that I didn't put in,
also put one on the other track going towards the bridge so that the main line doesn't get cluttered. and
make the split going to and from have a two way signal and have a one way going towards and from that
junction.. These are called Spurs(I think:D)
-- is track
> or < is signal
Attempting to make multiple cross junction with this simple program. :D
The X's are the tunnel
- / \ | are track
V ^ > < are one way signals. Some signals are on diagonal track and
are shown as ^ or V.. but they go diagonally so FYI for ya..:D
The key with this system is Always build the exit before the entrance!!
or your entering trains will block the line try to come on and your exiting train will have to wait,
like if I had the top right exit after the the entrance the trains would stop each other. the way this
is set up, with particular attention to the fact of the signal between the exit and entrance "ramps"
that will allow the exiting trains to go through the signal before the split, other wise it would stop.
Also note the fact I used tunnels.. much better then bridges for the fact that you can build a signal
right before the tunnel on the sloped track!! So where ever possilbe connections are use tunnels
not bridges! A side note you aslo can have a lot of enhanced tunnels this way which kinda makes
it interesting to watch:D That is building the track that goes over the tunnel going over the tunnel
entrance saving time on having to go around it.. and makes the tunnel shorter. I used the crap out
of this switch. It's a nice ground saver:D
Boy was that interesting to make... kinda hard too!!:D All info below is from Georges site!! I took a
few fields out though, the Second weight which for most of them was the same. It was the full weight
capacity. Also some of the second names were taken out, and the type of engine for trains, and terrain
too. And here are the default Trains Info!!
Here's the DB Info(The set Michael Blunck made!!)
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---------------[6]RoadVehicles(RV's for short)-----------------------------------
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With a patched version which is needed when playing on any OS that is new. These hard working
vehicles have come a long way, especially if you download(and check for viruses) the new grf files
of player made vehicles they're very nice I don't even use the original in game vehicles anymore the
player made ones are faster/bigger and there are only a few cuz they made them like Locomotion RV's
where you can refit them to whatever you need.
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-----------------------[7]Airplanes-----------------------------------------------------------
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Usually the second highest paid vehicles unless you got like max boats or something(which is a lot).
Info I read somewhere don't remember right now said the best thing to do with Planes is to find four
big cities and, this is the dumb part, bulldoze the middle and put a big airport there. If you can bulldoze
that much may God help your city sentiment rating. It would crash faster than a fast jet at a little airport.
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----------------------[8]Boats(The forgotten Transports)------------------------
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Boats, though slow are a very good system, when they breakdown(if you have breakdowns on) they
don't block others. They can also only be screwed around with by putting up land around them or the
docks( at least one of the docks they go to), and the depot. But since the AI never use them you don't
have to..:D But seriously boats are a very good system. Before the patch allowed for humongus trains,
boats carried the most cargo of any system, even when the trains could carry more when the monorail
and maglevs come out.
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-----------------------[9]Subsidies-----------------------------------------------------------
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A brief definition of a subsidy is... A service offered by a(city or
industry owned by a city in this game) If you were to get the subsidy
offered the city would grant you the subsidy and between double to
three times as much payment than normal runs.(An evil thing I do is
buy out competitors doing those runs, if I can afford to, right
before or right after they get it so I get the money/subsidy with
little effort.
Subsidies The backbone to this service providing game. As previously
stated in section 5 wood/coal/Iron are the best subsides to go for,
even better then that is going for non subsidised of these industries
that are across the map. This = Money, money and more money.
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----------------------[10]Terrains-------------------------------------------------------------
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The Terrains are quite nice, and very different from the Original
which don't get me wrong it was good for 1995 or whenever it came out
but only two "terrains" isn't enough.
Terrain One:
The one we all know and love is of course "Temperate"
Terrain Two:
This one is "Arctic" kinda interesting with the snow an all
Terrain Three:
"Tropical".. Don't play it much have maybe two save games...
Terrain Four:
"Toy Land"... Possibly the weirdest terrain ever and with new patches
might disappear as well(thank God, Too bright of a background and it
made my teeth hurt...)
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-------------------------[11]FAQ's-------------------------------------------------------------
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Q: Which type of Vehicle service should I use?
A: Depends upon the situation. If the two points are within
probably I'd say 10 to 20 squares I'd use RV's, and at least probably
3 to 5 of them. If its between 30 to 50 squares and its an industry,
definitely go with trains, If it's the same distance but with towns I
would go with trains or Planes depending on the size of the town.
If the route has a lot of water I'd go with what's that yes I use
boats a lot more cuz there friggin huge they're the slowest but they
usually pick up more than a entire train can in one trip an make a
lot more money than a train would.
Q: What's with the beeping noises?
A: That is the message system. If you have all messages turned
off(which technically You can't) That's the beeping... Its to let u
know something happenin' and sometimes u should probably look, most
disasters I think actually do go to full screen so you can see what
happened but most of the Company and economic Info is beeped.
Q: Are the Trains as good as You say they are??
A: Uh Yea... If your in the lets say 2020ish year I think you have
MagLev's then, Hmm, A coal or possibly Iron Load bout 12 cars worth
from one End to the other of the map... Should get I think I had
received 650'000 possibly more in one run, but I didn't only have 1
I had 4 making that much so Hmm lets see That's how much....
O yea +/-1'300'000 dollars in one round trip.
Since it probably takes a month both ways you'd make bout 12'800'000
a year from four trains plus all the others you probably have.
That's 3'200'000 Per year for A train.
Q: Why are my vehicles constantly breaking down?
A: Unlike TTO TTDX has a mean thing that most new players don't know
about, In TTO the Service Interval was changeable and usually set at
150 days, about five months, In unpatched TTD(AFAIK) that button is
on the screen but unavailable!!, D'oh. Also it is set to 16'000 months!
which is 43 years or so!!. If you are coming straight from TTO to TTD
you will have to patch it, and check for a switch that has to do with this.
also to make it XP compatible, if you have it... most should or probably
do have XP by now. TTO FYI that I've seen is not playable, DOS is not the
same animal as it was with 95.. if you try to run TTO, it will run for about
two seconds then terminate. I tried 20+ times I could get into a random
game but thats bout it. Then it would crash... The only way I play it
now is by DOSbox, I think I have the Address I will add it in the credits
area later. I think I may be able to help in that area as well I can
get TTO and at least one other to run(the other being Theme Park!! yes
I have Theme Park...)Oops way off question..:D But really... before asking
at tt-forums about how to change this and get a flame post or somebody
telling you to read the manual, that comes in every patch download file
read it before asking, and if you need to find out where a switch is,
in the .cfg file that it comes as(it says config, you change it with
what this is typed in which is notepad!.)it's in alphabetical order so
it isn't that hard to find. If you find the Configurator download site
which most new people use to ease the tension of trying to use a notepad
config file... it is in the vehicles tab... it will have a underline in the
switch. for showing how many days you set it for.
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--------------------[12] Industry section--------------------------------------------------
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The Most Important area. You cannot survive on cities and subsidies
alone. You have to AND I MEAN HAVE TO supply industries with correct
supplies, and ship the consequential products they produce to the next
industry in line. By now you should know the big three Coal/Iron/Wood,
and yes in that order coal is the highest paying, its starts out high
and ends up high. The graph in game proves this because coal is like
second or third from the top in payment and it is the one that drops
the least.
Temporate Industries: Industry type Production Where its sent
City/Town------------> Produces Pass/Mail-> Cities/Towns
Coal Mine------------> Produces Coal------> Power Plant
Power Plant----------> Produces Nothing---> No where
Oil Well-------------> Produces Oil-------> Oil Refinery
Oil Rig--------------> Produces Oil-------> Oil Refinery
Forrest--------------> Produces Wood------> Saw Mill
Saw Mill-------------> Produces Goods-----> Cities/Towns
Oil Refinery---------> Produces Goods-----> Cities/Towns
Farm-----------------> Produces Livestock/Grain->Factory
Iron Ore Mine--------> Produces Ironore---> Steel Mill
Steel Mill-----------> Produces Steel-----> Factory
Factory--------------> Produces Goods-----> Cities/Towns
Bank-----------------> Produces Valuables-> Bank
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-------------[13]You got patch problems, say em here-----------------------
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Tell them to the good people at this forum...tt-forums.net please
read the stickies in the problem board before posting!! Somebody
will get you if you don't(and it's not me!!)and as with any forum,
don't double post, they get rather upset at this particular forum,
if you don't get an answer right away. Wait an hour or so, somebody
will get to you..:D Or if your not a regular internet user send me
a line at one of my emails(or my forum as a guest I have a board
specially for them) and I will ask it at the forums for you! I may
actually have the answer too you never know..:D
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------------[14]Suggestions for this document/and game--------------------
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---------------------[15}Contact Info------------------------------------------------------
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Rules about contact:
NO SPAM!!!! Getting tired of having it sent to me already
I may have some FAQ's that Ive thought of already but if you have
one send it to one of the following, I'll probably answer it..
Allowed on:
GameFAQs.com
Neoseeker.com
Cheatcodes.com
Supercheats.com
DHL.net
Emails:
furdude2(at)gmail.com
IM IDs
furdude2 on it all the time you should be able to see me..;)
furdude5(at)aol.com
furdude2(at)hotmail.com
ICQ number 433313605
Also Visit my IRC Channel..:) Im on the Quakenet.org server Channel is #furdude2, for those using trillian obviously its just furdude2. but I may not be there and for that matter it might not be up I donno. I don't have a "L" operator, so it's not permantly up..:( unless I can get more people to visit while Im on. In other words.. you might be all by yourself.. Other...
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Member of TTD forums http://www.tt-forums.net/ nick furdude6
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Chris Sawyer, Microprose©, Infogrames©, Atari©
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Chris(me) furdude2 2006
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